Weapons and armors within the simulator were not changed. The “tougher traders” module from Mart’s Mutant Mod has been removed from the FOIP patches and should not be used. This mod changes how you heal limbs, requiring a stimpack and a medical brace (for limbs) or surgical supplies (for head and chest) injuries. Of note are the Ceremonial Herbs, which now provide an “ignore crippled limbs” effect for the drugs duration. Some minor tweaks to the drug’s were made.
The food items work correctly with Primary Needs. This mod adds new food items, new drinks, and a number of new drugs to the wasteland.